Thirty level-less spells from the upcoming Emprise TRPG
ANCHOR:
Anything in contact with the floor within ten yards of you cannot be moved for one minute.
BEAR:
Calms down those who are working for you, enabling them to refresh D6 PW each.
BIRDS:
Whistle a short message: all creatures (man or beast) that hear can understand it.
BOOK:
Become aware of the physic wake of a living creature (man or beast) you’re touching, learning their recent places, activities, and events.
BOUQUET:
Compels one creature (man or beast) to carefully approach you.
CHILD:
Until the next sunset, an item thus enchanted evokes wonder in all who see it.
COFFIN:
Unseals a stuck or locked barrier made of worked wood.
CLOUD:
Creates eight gallons of obscuring fog centred on your location.
CLOVEN:
Conjures a simulacra of a present living thing from local foliage. It has D6 health and D6 morale CROSS: So long as you do not stop walking, you will not fatigue regardless of the load you carry.
CROSSROAD:
Repels unnatural creatures until the next night.
DOG:
Summons the shadow of a very small dog that stays with you until the next dawn. It loudly barks at interesting smells or if someone unfamiliar approaches.
FISH:
For ten minutes, smell the direction of the largest collection of coins, then the nearest. (Coins, not monetary value.)
FOX:
Until a lie of yours is caught, gain a bonus to IQ tests to lie.
GARDEN:
Wither the thorns of a plant you’re touching.
HEART:
So long as you focus only on this, hear every heartbeat within a ten yard radius.
HOUSE:
Creates a small flame with the power of a camping stove.
KEY:
For six hours, a lock remains locked or unlocked, according to its current state.
LADY:
Scry one question related to nature.
LETTER:
Make a permanent sigil mark on a stone surface.
LILLY:
Halves the volume of all local noises for ten minutes.
MAN:
Scry one question related to civilisation.
MOON:
A mirrored surface produces an illusory image until it is touched.
MOUNTAIN:
Creates a ten yard ladder of coral and ash that lasts for D6 minutes.
MOUSE:
Expedite the erosion of an unliving natural object so long as you are touching it.
RIDER:
Creates a horseman of ash and matchsmoke that appears at a distance of ten yards. It will happily guide you to a named location, though vanishes if anyone directly approaches it.
RING:
Whichever of your attributes is highest, find checks of that type easier for an hour.
SCYTHE:
Euthanises a creature (man or beast) already mortally wounded.
SHIP:
A bubble you can breath forms around your ears, nose, and mouth. It bursts when it touches fresh air.
SNAKE:
Envenoms a blade, increasing its damage by +1 until it deals maximum damage.
STAR:
Become aware of exactly where true north is.
STORK:
Softens and fertilises a clod of earth beneath your hands.
SUN:
For one minute, anyone looking at you finds it painful to do so.
TOWER:
Call down a lightning bolt from an open sky, dealing D6+1 damage on a target you can see.
TREE:
Produces eight gallons of light rainfall localised to your area.
WHIP:
Creates a loud sound whose echo is delayed.
These spells are released under a creative commons attribution share-alike 4.0 international license.
They are called “Emprise Spells” and are written by Sean F. Smith.