Thirty level-less spells from the upcoming Emprise TRPG

sean f. smith / he, him
3 min readAug 9, 2022

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medieval drawing of skeletons defiling a grave

ANCHOR:

Anything in contact with the floor within ten yards of you cannot be moved for one minute.

BEAR:

Calms down those who are working for you, enabling them to refresh D6 PW each.

BIRDS:

Whistle a short message: all creatures (man or beast) that hear can understand it.

BOOK:

Become aware of the physic wake of a living creature (man or beast) you’re touching, learning their recent places, activities, and events.

BOUQUET:

Compels one creature (man or beast) to carefully approach you.

CHILD:

Until the next sunset, an item thus enchanted evokes wonder in all who see it.

COFFIN:

Unseals a stuck or locked barrier made of worked wood.

CLOUD:

Creates eight gallons of obscuring fog centred on your location.

CLOVEN:

Conjures a simulacra of a present living thing from local foliage. It has D6 health and D6 morale CROSS: So long as you do not stop walking, you will not fatigue regardless of the load you carry.

CROSSROAD:

Repels unnatural creatures until the next night.

DOG:

Summons the shadow of a very small dog that stays with you until the next dawn. It loudly barks at interesting smells or if someone unfamiliar approaches.

FISH:

For ten minutes, smell the direction of the largest collection of coins, then the nearest. (Coins, not monetary value.)

FOX:

Until a lie of yours is caught, gain a bonus to IQ tests to lie.

GARDEN:

Wither the thorns of a plant you’re touching.

HEART:

So long as you focus only on this, hear every heartbeat within a ten yard radius.

HOUSE:

Creates a small flame with the power of a camping stove.

KEY:

For six hours, a lock remains locked or unlocked, according to its current state.

LADY:

Scry one question related to nature.

LETTER:

Make a permanent sigil mark on a stone surface.

LILLY:

Halves the volume of all local noises for ten minutes.

MAN:

Scry one question related to civilisation.

MOON:

A mirrored surface produces an illusory image until it is touched.

MOUNTAIN:

Creates a ten yard ladder of coral and ash that lasts for D6 minutes.

MOUSE:

Expedite the erosion of an unliving natural object so long as you are touching it.

RIDER:

Creates a horseman of ash and matchsmoke that appears at a distance of ten yards. It will happily guide you to a named location, though vanishes if anyone directly approaches it.

RING:

Whichever of your attributes is highest, find checks of that type easier for an hour.

SCYTHE:

Euthanises a creature (man or beast) already mortally wounded.

SHIP:

A bubble you can breath forms around your ears, nose, and mouth. It bursts when it touches fresh air.

SNAKE:

Envenoms a blade, increasing its damage by +1 until it deals maximum damage.

STAR:

Become aware of exactly where true north is.

STORK:

Softens and fertilises a clod of earth beneath your hands.

SUN:

For one minute, anyone looking at you finds it painful to do so.

TOWER:

Call down a lightning bolt from an open sky, dealing D6+1 damage on a target you can see.

TREE:

Produces eight gallons of light rainfall localised to your area.

WHIP:

Creates a loud sound whose echo is delayed.

These spells are released under a creative commons attribution share-alike 4.0 international license.

They are called “Emprise Spells” and are written by Sean F. Smith.

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